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Better still, they all fit Batman’s character. The game world isn’t quite as open or dynamic as the worlds of Assassin’s Creed or Grand Theft Auto, but there’s still enough sideline content to keep you from feeling like you’re just running from one main story sequence to another.
Gamespot batman arkham city review how to#
Nothing makes you feel as much like Batman as when you find yourself crouching on top of a gargoyle and planning how to take out five armed thugs guarding the museum entrance. It’s an amazing feeling and it lets you appreciate the artistic design of the game as well as plan out the attacks on those poor earth-bound slobs below. Better still, the grapple gun comes with an ability to launch yourself directly into the air from your grapple points, so you essentially move from one end of the city to the other without ever having to use your legs. Batman’s able to glide from rooftop to rooftop and even use a power dive to take more direct control over his flight this time around. No game since Treyarch’s Spider-Man 2 has made it as enjoyable to get from one end of the city to the other. Movement is a big part of what I like about this game. The designers might be faulted for only exploring one general tone or mood in Gotham, but the engaging story and the endless visual details keep it from seeming like a caricature. It’s great that Arkham City finally lets him sit on top of skyscrapers and stealthily slink down the alleys. Like Spider-Man, Batman has always been an undeniably urban superhero, whose setting is as much a part of his identity as his mask and cape. If you liked the open feel of Arkham Asylum, you’ll love the wide-open spaces of Arkham City. I won’t spoil any of the plot details, but the script, written by Paul Dini of Batman: The Animated Series, is a first rate Batman story that hits all the right notes and only fails as it begins to pile on the climaxes towards the end. Numerous members of Batman’s rogues’ gallery put in an appearance as well, sometimes even acting as unexpected allies. Predictably, the idea goes horribly wrong and Batman finds himself fighting to restore order as the Joker, Penguin and Two-Face battle it out for control of Gotham’s streets and underworld. A superior main story and less Batmobile combat would’ve made a huge difference.After the previous game, Arkham Asylum’s warden has been elected mayor of Gotham and decided to repurpose the city’s slums as a sort of super prison. "An ambitious and successful end to Rocksteady’s trilogy, with a standard-setting open world you must experience. If you've saved the Asylum and cleaned up the City, it's worth finishing the Knight off." - Mike Williams GamesRadar+ - 4/5 Yes, I got annoyed, but the moment-to-moment play of Batman: Arkham Knight is still amazing. "Rocksteady absolutely nailed the feeling of being Batman and Arkham Knight only increases the scope of the original games. You won't want this one spoiled for you." - Andrew Reiner USGamer - 4/5 Lock yourself away, avoid social media and friends, and finish this game. "Rocksteady built a special experience that dazzles with its cleverness, intelligence, and ability to shift from kick-ass Batman moments to emotional gut punches to scenes stripped straight from some of Batman's greatest comic book stories. "After Arkham Knight, Batman has been perfected - and the end result is the best game of this console generation." - Justin McElroy Game Informer - 9.5/10 Arkham Knight is an outstanding game on almost every level" - Dan Stapleton Polygon - 10/10 "The addition of tank combat thematically clashes with everything Batman stands for, but it is fun, and having access to the Batmobile for the first time gives us a new world of possibilities for interacting with Gotham City. "Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity." - Kevin VanOrd IGN - 9.2/10 By clicking 'enter', you agree to GameSpot's